By Kyoshi Kosugi, James Davies
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Additional info for 38 Basic Joseki
White 2 here is the correct answer to Black 1. Now White is ready to play either ‘a’ or ‘b’ to connect his position. If Black plays 3 at ‘c’ White will play ‘a’, and if Black plays 3 at ‘d’ White will play ‘b’. At the same time, White ‘e’ has become a strong move for later on. Dia. 12. If Black is determined to make trouble he can play tsuke at 3, leading to a ko. White can play 8 at ‘a’ or ‘b’. Black had better be sure of his ko threats before starting this fight. 36 Dia. 13. If White lacks ko threats he cannot play 4 and 6 in the last diagram, but must submit to being cut in two as shown here.
This is not bad for White—note the endgame point left for him at ‘a’. 56 Dia. 7. It is possible for White to resist Black 3 with White 4, but is not really so smart of him to do so. Even though he can fight a little bit on the outside with Δ, he will soon have to play ‘a’ to live in the corner. Dia. 8. Sometimes Black may want to attack from the side instead of playing as in Dia. 4. Here is one likely setting for such a move. Against this Black 1, White could run out at 3 if he had any chance of counterattacking, but Black might get to play ‘a’ and White could find himself fighting a running battle without any base on the side.
Black can make a solid connection with 5 and then extend to 7, (or ‘a’), as shown here, keeping the three-line interval between 7 and 5. In this situation, the spacing between 7 and Δ is also just right. The point ‘b’ may become another good extension for Black later on. Dia. 3. Sometimes White plays 6 as shown here, so as to be able to play ‘a’ later. White 6 gets in the way of Black ‘b’. and so is suitable if White wants to build territory on the lower side, but it is not as solid as White ‘c’.